Top 10 Discussion tips

If it's not imminent that you clear the wave, let your low heath teammate with lifesteal/vamp/healing clear it.

Most people will just perma clear every wave as soon as possible, but if someone needs the heal, it can be super helpful to sit out the shoving for a few seconds, especially if there's an incoming fight or objective.You'll want to do this for champions that very obviously benefit from lifesteal of course - let the AD clear it if they're low. Let the top laner with ravenous hyrda get in a few autos. My goodness give the poor half health Maokai a single autoattack for his massive passive heal! Hextech gunblade users are also often forgetten - people like Katarina, old LB / Akali, etc.Perhaps not particularly helpful if the rest of your team isn't aware and there as well, but hopefully will help in some situations ^.^

When you hook someone as Roadhog, you can just hold down m1 to make your gun fire at the first active frame.

You know that down time when you're waiting for your newly hooked enemy to be dragged into you and you're timing just when to push m1 to try and get the shot in at just the right time? Just hold m1 and you'll get it perfect every time. Not sure if this is well known info but I didn't find out until like a week ago and I'm sitting at nearly 100 hrs.

In our NY slack team, it has been reported that we tripled the number of people signing up to the mailing list from a tabling event with a very simple language change: "Would you like us to let you know when Bernie's coming to NYC?"

Flipping your Ice Wall and putting it into the group of enemies does a great job disrupting/reducing their movement to make shooting them easier.

Just a nice way to use Ice Wall on cooldown. Try it out.

I️t took me 55 hours and 2 prestige’s to realize that in your Dossier Special Helmet menu there is a small option in the corner of the screen to “Restore Uniform Helmet”. This allows you to use the cool hat/helmet/beret that was DESIGNED for your uniform, not the standard helmets in the menu!.

I love this game, but there are many things about the menu system that I find to be confusing or hidden. I was in a War match yesterday and I saw that a teammate had the Soviet Winter outfit on but instead of the standard 3 helmets he had a furry winter hat with ear flaps. I was like wait... how the hell did he get that? So I checked the menu and to my surprise there was the “Restore Uniform Helmet” option. This makes your character so much more authentic in my opinion. I’m sure a lot of you already knew this, but I figured I would share it for the probably many of you who didn’t.

Her rifle is hitscan when zoomed in, but fire a projectile when not.

Ana's rifle is hitscan when zoomed in, but fires a projectile when unscoped. If you're unaware, hitscan pretty much means it will hit instantly, or at least as fast as the server will recognize it. Unscoped it will fire a projectile, much like Hanzo's arrow. No damage falloff, and no headshot bonus on either mode. Also, no damage increase when zoomed in.

When Getting Shot from an Unknown Location, Go Prone.

When you're getting shot at, and you're not sure where the shots are coming from, your best bet, especially if you're in the open, is to immediately go prone and remain still. Players cannot see you unless you are crouched or standing, and going prone makes you less of a target, regardless of the scope the enemy is using. Do this, and ~~my~~ your Chicken Dinner will be easy as pie!

Translocator Bait.

There is one gimmicky play I recently discovered with Sombra. If you throw your translocator to some area, visible by the enemy, someone will, usually, come over to camp it, and while they are doing that, they tend to relax a bit and stand still, that's where you come up to them and shoot them from behind, they are likely to panic and you have pretty good chance for a kill. Not only that strat can bring you kills, it also discourages people from camping your translocators in a future, so it can massively improve Sombra's gameplay (nothing is more frustrating than being caught in camp after you use translocator.

If enemy pushes the playload to the end, it doesn't mean that you lost the match, you can allways do the same faster.

It happens frequently that someone in match gives up or even leaves it after 1st half defending and enemy pushes the payload all the way. This is even more frustrating when attackers trigger overtime before they get it to the end and then someone on the defendenig team decides ok we lost this. In reality if the 1st attacker triggered OT there is plenty of time for the 2nd attackers get it there faster. So don't give up on the win!

Read a novel while waiting to join or host various lobbies.

Take a college coarse. Learn another language. Watch grass grow.