The controller has gotten an incredible design change and has gotten impressive hardware upgrades. One of the major changes to the new Dual Sense Controller is that the PS button has more functionality than ever. If you’re upgrading from the PS4 then you would notice the button behaves very differently from the new Dual Sense Controller. Here are the actions triggered when you press, tap, or hold the PS button.
Unless the PS5 is your very first console, chances are that you own a PS4 and Dual Shock 4 controller(s). If you do then you can use the previous-gen controller to play games on PS5. The controller shares a similar design and button configuration so you won’t have to learn new combinations. The only limitation of using the DS4 controller is that you won’t be able to play PS5 exclusive titles such as Spider-Man: Miles Morales or Astro’s PlayRoom. Check out this in-depth guide on how to use the DS4 controller with PS5.
Armors, Weapons, and Accessories (I think) can have stats that grant EXP Bonus, but the % of that EXP Bonus varies, with EXP Bonus ranging from 1 to 10%. (not sure if this correct, will update this.). Crests, on the other hand, can provide you with an EXP Bonus ranging from 1 to 7%, 9% and 15%. However, keep in mind that obtaining Crests is a bit of a grind; you’ll have to complete the dungeon multiple times to get one Crest in Champion Mode, yes, Champion Mode. Here are the Champion Crests with EXP Bonuses.
Did you know that you can change the look and feel of Microsoft Teams? Simply open Teams settings, navigate to the General tab and choose whether to use the traditional white background or alternatively apply the dark or high contrast modes.
Unlike Gold, the Evil Essence resource will get automatically collected from the Overworld and will continue to flow forever, which is awesome. However, there is one way it can be stopped, and that's if a group of Heroes set out to retake the Essence Pools! Unlike the Dungeonheart there's no easy warp spell to get to them, so you'll just have to get to them manually before they attack! Fortunately the Narrator tells you when they're about to attack and you can see their route on the map, so ambushing them is easy. You can always retake it later, anyway.
This single spell is the reason why Traps aren't important and why you rarely need to be worried about your Dungeonheart being destroyed once you get it. As long you've built an Arcanium and researched Simple Spells you can cast Warp Portal, after selecting it on the Spells menu on the left, anywhere on the Overworld at any time. Then simply command your armies into it and they'll appear right by your Dungeonheart, ready to protect it. Then after you slaughter the interlopers just pick up your army (using keys 1-4 if you grouped them, see point 4!) and throw them back into the Portal, where they'll reappear at the point they entered. Quick, easy, cheap, and instant defence. And the Portal will stay there for a good long time, too.
The first time this happened to me, I was so dumbfounded my Dungeonheart got destroyed. I'd sent my army across the map, destroyed everything in my path over the entire region, and was camped outside the only exit from the Good base. And then I got the warning, "Heroes have entered your Dungeon!" "HOW?!" I screamed back. As it turns out, Heroes don't have to be sent from the enemy base, or pass any roads that you would travel on. Sometimes there is a road leading off the map, next to your entrance, that seemingly has nothing for you, but in actuality is a direct path for Heroes to spawn into and immediately get down into your Dungeon. So even if you control the entire map, you can still get attacked. Beware. So to that end...
Sounds silly, but with everything going on and all the things you have to consider in both your Dungeon and the Overworld it's very, very easy to forget the crucial Research Upgrade of levelling-up Thalya. Do so. Not only does it up her damage and health, here's the thing - it'll also give her the crucial ability to temporarily summon three Shadows, immediately gifting you with 3 additional and totally expendable minions you can use as cannon fodder while your more valuable troops stay safe. Awesome.
New to the Dungeons franchise is the essential ability, much requested as it's seen in every RTS ever, to Group units to the number keys. Select your units you want to group, press Ctrl + a number key, and now every time you press that number key you'll select all of those units! Furthermore if you press that key when they're in the Dungeon you'll pick up all those units! This makes getting your demons back to the Overworld a heck of a lot easier. My advice? Create four groups on keys 1-4 for each of the unit types I mentioned in the last point - 1=Thalya, 2=Melee Fighters, 3=Ranged Fighters, 4=Healers. That'll make organising them a total picnic.
You never need many, but never rely on one unit type - having a good mix is what wins the day. Your invading Evil force should consist of a) Thalya in the lead since she's the most powerful and self-heals, b) at least 4 Melee fighters of various types, like Goblin, Orc, Banshee etc, c) at least 2 Ranged fighters like Imps, and d) 2 Naga healers. Anything else is optional, and you certainly should try to have at least 2 of everything. I've got by on some maps with a lot more Ranged fighters, but you do need several Melee fighters to take any attacks at least. Don't try to get by with just Orcs.